A game of Rocket starts with anyone in the game room looking at an appropriately-themed countdown clock and a rocket. Each player must decide if and how much to bet before the countdown reaches zero; when it does, the ability to wager on this round freezes and the rocket launches. Players bets are now dependent on how long the rocket will stay aloft once—if—it lifts off, and how long each player stays on board.
That “if” is important, because very occasionally, the rocket can fail to launch and cause all players to lose their wagers, ending the game. That’s when the real fun begins, because the longer you hold on, the larger the multiplier on your winnings gets. Bail before the rocket stops rising and you get paid the multiplier you bailed on. If the rocket stops rising while you’re still on? At least you’ll have a good story to tell. If you’re still not quite getting the full picture, have a look at the how-to video on YouTube here.
Once the rocket launches, you can cash out in one of two ways in Manual mode:
- Manually hit the Bail button before the rocket stops or reaches the auto cashout multiplier; or
- You will automatically bail if the rocket reaches the auto cashout multiplier (and you have not yet hit the Bail button).
In auto mode, you can stop by reaching one of your designated goals, or by manually bailing and exiting auto mode.
Winning bets are paid by multiplying your bet amount by the multiplier on which you successfully bailed.
DK Rocket runs in real time. If you disconnect or have connection problems, you may not be able to manually bail. Set the Auto Cashout to your desired multiplier to automatically bail—even if you disconnect. You will still be able to manually bail earlier, barring connection problems. The Auto Cashout defaults to the maximum multiplier of 1000x and can be changed at any time before locking in your wager.